

Oh yeah, playing Pole Position isn't quite the same without using the steering wheel. A collection of Pac-man memorabilia or the history of Pac-man could have been included to educate new gamers to the rather long history of Pac-Man, it's origins, etc. I found myself trying to skip through the cut-scenes but couldn't. Pac-Man chasing each other cannot be skipped. Other then that, the games are entirely intact, which means that even the "cutscenes" of Pac-Man being chased by the ghosts, and Mr. Why can't Namco make a super clean, polygonal, shiny new Pac-Man game, using the same patterns of the first? Or even less work might be this suggestion - why not just clean up the first one a little? Namco Museum is a light-hearted assortment games that don't grate on your intellect, and every so often, well, it's nice to just kick back and eat taffy and popcorn instead of steak and potatoes.ĭoes the game have any problems? Being picky with this game is sort of ridiculous, since there is no real way to compare them to any contemporary games, but it there can always be improvements. Each game is great in its own right, but all 10-plus form a sweet package that serves as a reminder of the industry's origins, but even more significantly, that games are all about having fun. In short, these games are based entirely on skill, and their bare-bones approach is something to pay attention to as we enter into this new phase of next-generation games. Pac-man is still my favorite because of its bouncing-walking fruit, and Dig-Dug is still ridiculously hard after the sixth level. Pac-man still drives to me reach for quarters in my pocket, and Pole Position is still a game of precision and instinct. What I can say about these games that hasn't already been described by dozens of writers in the past 20 years? Not much, But what I can say in earnest is that these games right here are the foundations of today's games, and that they still absolutely remain vital, the definition of arcade fun.
Dig dug arrangement 2001 code#
The game code from each classic has been ported unperturbed from its original form onto PS2, and weird things found in the originals, such as the ability to pass randomly through ghosts in Pac-Man and touching the pixel of another Pole Position car blowing your car to pieces, are still alive and kicking in this unblemished port. In addition to the first 10 games, there are also two classic games that you can unlock by scoring more than 25,000 points in Pac-Man and 20,000 points in Ms.

These titles made it into the arcades, but until now, they've never been ported to a home console. Of the 10 games available upon booting up, three make their premiere console debut - the arranged versions of Pac-Man, Galaga and Dig Dug. So yes, this particular Namco collection is a solid one, packing a great assortment of some very old arcade games.

Dig dug arrangement 2001 ps2#
There were like 7 billion Namco Museums on PlayStation, and we reckon there will be more from Namco on PS2 in the future. Gameplay It's not like Namco hasn't done this before. They're great old games, as far as they go. In fact, they also look just like they did in the arcades, too. The package is a collection of classic old Namco arcade games and every single one of them plays just like it used to in the arcades. If you haven't already figured out, Namco Museum is sort of an onomatopoeia it practically describes itself. And so, after being reinstated to the land of the living, it's quite nice to surface to the happy smiling faces of Pac-Man, Dig-Dug and beeping, quirky arcade games that I ground my teeth on when I was in junior high school. But now that I think of it more carefully, we've really kind of slunk down into a "Thank God the biggest onslaught of games that have ever been foisted upon mankind is over" mode, if you get my drift. We're sort of over the whole "everything has to be new" philosophy, and we've settled down into a kind of "if it's fun, we'll play it" mode. Have you recovered from the blow? The severe polygonal madness? I thought not.
